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Fallout 4 nexus lowered weapons
Fallout 4 nexus lowered weapons













fallout 4 nexus lowered weapons

However, this is often offset by ease at which caps can be generated using the Gambling skill.ĭepending the level of Barter skill, item prices may be as high as 10x the value of an object, eg. The player character's offer prices to the merchant are always the same as the base value of the item, regardless of Barter skill level.īarter can more effective in Fallout compared to Fallout 3 and later, due to a low number of caps located in-game. Like Fallout 2, the skill only affects the price for which merchants offer an item.

fallout 4 nexus lowered weapons

4.3 Interactions that require Barter skill.I've personally changed it to 0.5 in my game. This mod does not touch that setting, but you can edit it using the CK to change the delay before lowering your gun on 3rd person. Why? Because vanilla Fallout 4 already lowers your weapon in 3rd person after some seconds using the GameSetting fGunPlayerRelaxedWaitTime.

fallout 4 nexus lowered weapons

The mod only works in 1st person, if you are in 3rd person it will not do anything. While you are in combat the mod will pause and your weapon will stay raised like vanilla, once you exit combat it will resume it's functionality. *Basically after anything that I could find that will raise your weapon. (This one doesn't have a delay, it will lower it instantly) The mod will lower your weapon after 3 seconds in this situations: By default it's configured to have a delay of 3 seconds before lowering your gun, you can change this by editing the mod in the CK. This mod uses a script to automatically lower your weapon when you are not in combat. I like the concept of lowering your weapon and I decided to do my own take on it. This mod was inspired by Button Lowered Weapons and Lowered Weapons.















Fallout 4 nexus lowered weapons